Following vague hints from an old letter, our heroes went north seeking a part of an artifact sword that promised great value. Upon reaching the edge of town Theon keenly spotted a gang of savage people that immediately attacked him on sight. With his trusted comrades nearby they quickly beat back the deranged wildmen.
After several more roving bands of wildmen accosted the party, were slain, and given last rites, they discovered a dead body slumped over a desk. It was in terrible condition, and took quite some time to reveal it was a mindflayer. Coro quickly filled the rest in on illithid’s treacherous existence after he recovered his composure. Under the body a diary was discovered. It detailed the illithid’s ascent to the surface and integration with the locals using some sort of psychic illusory effect to hide his identity.
Only later after finding respite would Coro learn the reasoning. It seemed this was a weaker illithid, and below he had a rough time gathering slaves from which to feed upon. After the collapse he used the opportunity to explore the surface, which he found irresistibly teeming with humanoids to feed upon. In his last entry the mindflayer details how his flock slowly went insane, gaining some sort of schizophrenic group identity. They attacked him en masse, leaving him mortally wounded and trapped inside his house.
The party continued onward toward the lumber yard, chosen for it’s nearness to the houses described in the letter. Unfortunately the area was regularly patrolled by goblins and the heroes had to fight their way through dozens of them. During one particularly chaotic scuffle, Hafekk charged their leader Grigbad and his nearby guards in a furious assualt leaving Grigbad severely wounded and two of his goblins dead. Grigbad roared for help and the half sized monsters swarmed to him. Hafekk was overwhelmed by the swarm and fell unconscious after several nasty blows. After turning his attention to the rest of the party Coro used the opportunity to mend Hafekk’s wounds and rouse him back to battle. After a short rest Hafekk returned to the fight to help his comrades finish the goblins.
Theon broke the party’s short rest to search the lumber mill for the blade of the artifact sword. Instead he found a young beleaguered eldarin child apparently captured by goblins. The boy claimed great reward for his return. Meanwhile the rest of the party found a hallowed portion of floor covered by a heavy crate. In the soft soil below rested the blade they were looking for.
Continuing their patrol the party was attacked by a wrathful bear who was quickly killed by their focused might. They discovered the area to be littered with a not so fortunate adventurers belongings. Amongst it a fabled bag of holding was found and claimed.
Theon carried home the Wey’s Ward Son, and was handsomely rewarded. The party was invited in to the Wey’s large manse. Within were a dozen children and several families living together. Coro played enchanting stories hoping to lighten their burdens while Theon performed feats of prestidigitation to amuse them. Galad’s teachings of the Raven Queen fell on distracted ears, and Hafekk watched contentedly from the corner. The party bid the Wey family good-bye and left for House Argil.
In the mess hall the younger recruits were enthralled with Coro’s retelling of the lumber mill battle. Excluding the mention of the sword he focused instead on the happy circumstance of rescuing young Elrohem Wey.
Crius promised the adventurers he would send some recruits from House Argil to the Wey home to perhaps move them to a safer local. Coro told Crius the party had decided to secure a route to the port, and on the way check up on Rabbit and the warehouses. The heroes took a few days of rest, gathered some supplies, and headed out at first light.