Crius pointed our heroes in the direction of the worrisome Warehouse District. On the way to their destination our heroes encountered an old woman who complained of the Warehouse District leader Andujar’s selfishness. When overheard telling the old woman of their investigation, a young half-elf named Leodar offers the party a fantastic gem if they kill Andujar.
Upon arriving at the warehouse the party witnesses an old dragonborn being turned away from the door. The heroes approach and she tells her tale of woe. Andujar is her grandson-in-law, and has an amulet of her deceased granddaughter. She gives the heroes 200 gold to purchase the amulet, and offers another 200 as a reward if they retrieve it.
The party then parlay’s an audience with Andujar. They skillfully convince Andujar of the wisdom of submitting to House Argil, but Andujar merely agrees to an alliance. They also successfully purchase the amulet from Andujar.
The party returns to Crius with news of their success. Crius tells them the conditions are not ideal, but will work. However, suspecting something is amiss, the party decides to survey the warehouse that night. In the middle of the night some of Andujar’s men come back jewelry an gold from unknown whereabouts. The following night, the heroes followed one of Andujar’s henchmen into the city. They discover the workers are in fact stealing from the citizens of the Hollow City. They seem to target jewelry in specific, but also steal gold and other valuables.
While attempting to set a trap for the thieves, Galad and Coro and ambushed in an alleyway by a couple halfling cutthroats and some minor henchmen. Meanwhile Hafekk and Theon charge the dragonborn guarding a chest of loot. After a lengthy skirmish the party defeats the robbers, chase down a fleeing halfling named Rabbit, secure the loot in a nearby inn, and interrogate Rabbit. He leads them back to Andujar’s and shows them a side entrance. The party uses this to Ambush Andujar’s nightwatch.
The fight goes rather well for the party, and Andujar is defeated after a severe thrashing from Hafekk. In his pocket they find an ancient note detailing a powerful artifact with clues to the location of it’s pieces. After returning to Crius the decision is made to make Rabbit the new leader of the warehouses due to his knowledge of the workings. However to keep an eye on him, Crius dispatches a trusted Argilian attache.
The party then sets off to the lumber mill to try and find the first piece of the artifact sword.